猎狐紧急公告专栏
猎狐修改器常见问题汇总
如何反馈问题和请求更新
所有游戏 > 破解游戏 > Is Simon There?

Is Simon There?


特别声明

所有游戏资源来自于海外网络爬虫搬运,下载即玩,无需任何网盘会员,纯净且无任何广告

注意:若该资源侵犯您的权益(爬虫机器人我们无法实时控制内容) 请及时联系Liehu@Tutamail.com 无条件立即删除

如果你觉得下载速度太慢,你一定要看这里
你可能因为下载速度慢而烦恼,使用浏览器自带下载器或迅雷,速度可能像蜗牛一样,完全取决于你使用的工具。经过测试,IDM下载器可以实现满速下载,很多人不清楚如何安装和使用它。其实,IDM和迅雷类似,但它能突破速度限制,我们的下载速度最高可达每秒100MB。对比一下你现在的下载速度,是不是慢得可怜?我们建议你安装并配置好IDM,这样以后下载任何资源都能事半功倍。如何安装?
  • 1.通过网页右侧悬浮选项卡下载IDM下载器
  • 2.安装后可能需要重启浏览器来触发浏览器拓展里的IDM插件来自动安装
  • 3.一切部署完毕后,重新打开下载地址点击下载即可弹出IDM下载面板
点击查看IDM下载器视频安装教程
容易被忽略的注意事项: 安装完毕IDM 点击下载按钮后 没有弹出IDM的下载选单是因为你没有配置好浏览器插件
  • 用户通常问道:如何配置IDM下载器插件?
  • 不同的浏览器插件不同,一般你安装IDM下载器后,重启浏览器后会自动弹出帮你安装,如果没有这个提示,你可用点击上面的安装教程来学习

关于此游戏的介绍

A simple, short, horror experience - focusing primarily on creating an atmosphere full of tension and suspense. **Please note: Is Simon There? is heavy with Walking Simulator elements. If you are not a fan of Walking Simulator horror games, I do not recommend this game for you.**Hi, is Simon there?...A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions... It's freezing outside, and there is no neighbor in sight. Where do I turn if my very own home is not safe anymore? And why does someone keep calling and asking for Simon. Why Simon? He's... never mind.Is Simon There? is a short horror experience with an approximate completion time of 40min. Is Simon There? also includes a single checkpoint at the mid-point of the game for those of you who want to explore alternate ending options. Is Simon There? offers a small atmospheric environment for you to explore and interact with. Solve several puzzles scattered throughout the house in order to reach the final truth. Who is Simon and why is someone calling for him?Solve puzzles and unlock up to 3 alternate endings, each with completely different conclusions and journeys - Some of which may be completely unexpected and out of the ordinary. And of course, a nice little Easter Egg to sweeten the pie a little!If you have played any of my previous games, Is Simon There? offers a similar experience. However, one major difference with Is Simon There? is a greater focus on atmosphere and smooth progression rather than many puzzles and player interactions. It's been only a few months and I am already publishing another game. Within Skerry just came out! Well... Is Simon There? is a small project I've been picking away on the side. Is Simon There? is a bit interesting, in that, it places a significant focus on creating an atmosphere for the player with smooth progression instead of cluttering the game with all sorts of little puzzles and random interactions just to increase the length of the game (Of course, there still will be puzzles, but fewer). With that being said, Is Simon There is on the shorter end of the spectrum - approximately 40-45min to complete a single ending.In terms of endings, I took a completely different approach than what I am used to. As always, ending 1 is the simple/ normal ending. However, ending 3 is a completely different ending (could be viewed as a different game, altogether). I took some inspiration with a few creepy pastas and wanted to create something with that as an ending. Fortunately my story works a bit with it, so we will see what you all think about that :) I personally find it neat.What you will also notice is a graphical increase. Because Is Simon There? is a little smaller than my previous games, I took the initiative to spend more time texturing assets (rather than just slapping textures onto models and calling it a day) and also applying 2K textures, as opposed to 1k. Big big difference. I also outsourced a few assets rather than building a sub-par version myself, so that is also very nice. Saved some time and makes the game pop a little more :)As always, I truly appreciate your continued support and I hope this game hits a sweet spot for you :)Cheers, everybody, and happy gaming!Stan. T

游戏下载区

游戏大小:1.50GB
下载次数:0次
发布时间:2025-02-09
关于此游戏的介绍
A simple, short, horror experience - focusing primarily on creating an atmosphere full of tension and suspense. **Please note: Is Simon There? is heavy with Walking Simulator elements. If you are not a fan of Walking Simulator horror games, I do not recommend this game for you.**Hi, is Simon there?...A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions... It's freezing outside, and there is no neighbor in sight. Where do I turn if my very own home is not safe anymore? And why does someone keep calling and asking for Simon. Why Simon? He's... never mind.Is Simon There? is a short horror experience with an approximate completion time of 40min. Is Simon There? also includes a single checkpoint at the mid-point of the game for those of you who want to explore alternate ending options. Is Simon There? offers a small atmospheric environment for you to explore and interact with. Solve several puzzles scattered throughout the house in order to reach the final truth. Who is Simon and why is someone calling for him?Solve puzzles and unlock up to 3 alternate endings, each with completely different conclusions and journeys - Some of which may be completely unexpected and out of the ordinary. And of course, a nice little Easter Egg to sweeten the pie a little!If you have played any of my previous games, Is Simon There? offers a similar experience. However, one major difference with Is Simon There? is a greater focus on atmosphere and smooth progression rather than many puzzles and player interactions. It's been only a few months and I am already publishing another game. Within Skerry just came out! Well... Is Simon There? is a small project I've been picking away on the side. Is Simon There? is a bit interesting, in that, it places a significant focus on creating an atmosphere for the player with smooth progression instead of cluttering the game with all sorts of little puzzles and random interactions just to increase the length of the game (Of course, there still will be puzzles, but fewer). With that being said, Is Simon There is on the shorter end of the spectrum - approximately 40-45min to complete a single ending.In terms of endings, I took a completely different approach than what I am used to. As always, ending 1 is the simple/ normal ending. However, ending 3 is a completely different ending (could be viewed as a different game, altogether). I took some inspiration with a few creepy pastas and wanted to create something with that as an ending. Fortunately my story works a bit with it, so we will see what you all think about that :) I personally find it neat.What you will also notice is a graphical increase. Because Is Simon There? is a little smaller than my previous games, I took the initiative to spend more time texturing assets (rather than just slapping textures onto models and calling it a day) and also applying 2K textures, as opposed to 1k. Big big difference. I also outsourced a few assets rather than building a sub-par version myself, so that is also very nice. Saved some time and makes the game pop a little more :)As always, I truly appreciate your continued support and I hope this game hits a sweet spot for you :)Cheers, everybody, and happy gaming!Stan. T
A simple, short, horror experience - focusing primarily on creating an atmosphere full of tension and suspense. **Please note: Is Simon There? is heavy with Walking Simulator elements. If you are not a fan of Walking Simulator horror games, I do not recommend this game for you.**Hi, is Simon there?...A few months have passed since the death of my son, Simon. Ever since that tragic day, I find myself falling into the darkest emotions I could ever imagine. I am haunted everyday with what I have done; But sometimes, I am haunted by more than just my emotions... It's freezing outside, and there is no neighbor in sight. Where do I turn if my very own home is not safe anymore? And why does someone keep calling and asking for Simon. Why Simon? He's... never mind.Is Simon There? is a short horror experience with an approximate completion time of 40min. Is Simon There? also includes a single checkpoint at the mid-point of the game for those of you who want to explore alternate ending options. Is Simon There? offers a small atmospheric environment for you to explore and interact with. Solve several puzzles scattered throughout the house in order to reach the final truth. Who is Simon and why is someone calling for him?Solve puzzles and unlock up to 3 alternate endings, each with completely different conclusions and journeys - Some of which may be completely unexpected and out of the ordinary. And of course, a nice little Easter Egg to sweeten the pie a little!If you have played any of my previous games, Is Simon There? offers a similar experience. However, one major difference with Is Simon There? is a greater focus on atmosphere and smooth progression rather than many puzzles and player interactions. It's been only a few months and I am already publishing another game. Within Skerry just came out! Well... Is Simon There? is a small project I've been picking away on the side. Is Simon There? is a bit interesting, in that, it places a significant focus on creating an atmosphere for the player with smooth progression instead of cluttering the game with all sorts of little puzzles and random interactions just to increase the length of the game (Of course, there still will be puzzles, but fewer). With that being said, Is Simon There is on the shorter end of the spectrum - approximately 40-45min to complete a single ending.In terms of endings, I took a completely different approach than what I am used to. As always, ending 1 is the simple/ normal ending. However, ending 3 is a completely different ending (could be viewed as a different game, altogether). I took some inspiration with a few creepy pastas and wanted to create something with that as an ending. Fortunately my story works a bit with it, so we will see what you all think about that :) I personally find it neat.What you will also notice is a graphical increase. Because Is Simon There? is a little smaller than my previous games, I took the initiative to spend more time texturing assets (rather than just slapping textures onto models and calling it a day) and also applying 2K textures, as opposed to 1k. Big big difference. I also outsourced a few assets rather than building a sub-par version myself, so that is also very nice. Saved some time and makes the game pop a little more :)As always, I truly appreciate your continued support and I hope this game hits a sweet spot for you :)Cheers, everybody, and happy gaming!Stan. T