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Matthew Nate, a middle-aged man struggling with mental health issues. Recently, his home has become the site of unexplainable paranormal activity, and a malevolent female entity is pursuing him with deadly intent. Navigate the eerie house and survive the entity's pursuit while grappling with Matthew's deteriorating mental state. Can you uncover the truth behind the haunting before it's too late?
Playtime: Around 40 minutes.
This game is primarily a first-person narrative walking simulator with exploration mechanics.
Atmospheric environment and photo-realistic graphics.
Player voice activity.
Endings: The game has 2 Endings.
As a new game developer, I'm thrilled to release my very first project into the gaming world. I'd like to express my gratitude to those who've purchased my game, and thank them for taking a chance on a new developer.
I'm excited to hear feedback from players who've experienced my game, and I encourage them to leave a review and share their thoughts. I want to know what they enjoyed, what they didn't like, and what they'd like to see in future projects. I'm open to constructive criticism, and I want to use it to improve my skills as a game developer.
Matthew Nate, a middle-aged man struggling with mental health issues. Recently, his home has become the site of unexplainable paranormal activity, and a malevolent female entity is pursuing him with deadly intent. Navigate the eerie house and survive the entity's pursuit while grappling with Matthew's deteriorating mental state. Can you uncover the truth behind the haunting before it's too late?
Playtime: Around 40 minutes.
This game is primarily a first-person narrative walking simulator with exploration mechanics.
Atmospheric environment and photo-realistic graphics.
Player voice activity.
Endings: The game has 2 Endings.
As a new game developer, I'm thrilled to release my very first project into the gaming world. I'd like to express my gratitude to those who've purchased my game, and thank them for taking a chance on a new developer.
I'm excited to hear feedback from players who've experienced my game, and I encourage them to leave a review and share their thoughts. I want to know what they enjoyed, what they didn't like, and what they'd like to see in future projects. I'm open to constructive criticism, and I want to use it to improve my skills as a game developer.