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所有游戏 > 破解游戏 > Chroma Zero

Chroma Zero


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如果你觉得下载速度太慢,你一定要看这里
你可能因为下载速度慢而烦恼,使用浏览器自带下载器或迅雷,速度可能像蜗牛一样,完全取决于你使用的工具。经过测试,IDM下载器可以实现满速下载,很多人不清楚如何安装和使用它。其实,IDM和迅雷类似,但它能突破速度限制,我们的下载速度最高可达每秒100MB。对比一下你现在的下载速度,是不是慢得可怜?我们建议你安装并配置好IDM,这样以后下载任何资源都能事半功倍。如何安装?
  • 1.通过网页右侧悬浮选项卡下载IDM下载器
  • 2.安装后可能需要重启浏览器来触发浏览器拓展里的IDM插件来自动安装
  • 3.一切部署完毕后,重新打开下载地址点击下载即可弹出IDM下载面板
点击查看IDM下载器视频安装教程
容易被忽略的注意事项: 安装完毕IDM 点击下载按钮后 没有弹出IDM的下载选单是因为你没有配置好浏览器插件
  • 用户通常问道:如何配置IDM下载器插件?
  • 不同的浏览器插件不同,一般你安装IDM下载器后,重启浏览器后会自动弹出帮你安装,如果没有这个提示,你可用点击上面的安装教程来学习

关于此游戏的介绍

Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.







Key Features


  • Knowledge based progression - learn the rules of the space, and you can progress farther in the world and deeper into the mystery



  • Open-world puzzles - Explore everywhere, the world itself is the puzzle. There are no levels.



  • Extremely dynamic environment - the world reacts to your actions n dramatic fashion



  • An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo



  • Narrative with charm and wit, and at times, wit and charm





Gameplay


Playtesters have taken between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting. Currently the game is Desktop/PC only, with written elements in English.



This is an immersive, non-linear, risk-taking and moderately challenging game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Anti-chamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.



Future updates will only consist of non-gameplay related changes like adding new language support or small bug-fixes. What you're getting here is the full game, which has been thoroughly play-tested and bug-fixed already over thousands of player-hours.





Extras


  • Controller Support: This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.



  • Color Vision Deficiency Mode: An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.



  • Photosensitivity Modes: A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.



  • Speedrun Timer: A reposition-able timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly. There is a site board at launch thanks to our community members, and speedrunning discussion on our discord as well.



  • Secrets: (..uh, spoiler!..)



  • You can pet the cat(s)



游戏下载区

游戏大小:1.30GB
下载次数:0次
发布时间:2025-02-09
关于此游戏的介绍

Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.







Key Features


  • Knowledge based progression - learn the rules of the space, and you can progress farther in the world and deeper into the mystery



  • Open-world puzzles - Explore everywhere, the world itself is the puzzle. There are no levels.



  • Extremely dynamic environment - the world reacts to your actions n dramatic fashion



  • An enchanting and beautiful Original Score by Adam Kromelow and Dan Rufolo



  • Narrative with charm and wit, and at times, wit and charm





Gameplay


Playtesters have taken between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting. Currently the game is Desktop/PC only, with written elements in English.



This is an immersive, non-linear, risk-taking and moderately challenging game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Anti-chamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.



Future updates will only consist of non-gameplay related changes like adding new language support or small bug-fixes. What you're getting here is the full game, which has been thoroughly play-tested and bug-fixed already over thousands of player-hours.





Extras


  • Controller Support: This game works 100% with controllers except for adjusting items in the 'Settings' subsection of the main/pause menu system. So, if you want to do stuff like change your resolution, adjust the sensitivity, adjust the key-bindings, turn on/off motion blur, etc. etc. it is ALL THERE for your fiddling pleasure, but you need a mouse to do it. Please forgive me this one trespass, dear gamer.



  • Color Vision Deficiency Mode: An overlay can be positioned in any corner of the screen, or in the center, which describes the point-of-interest you're currently looking at.



  • Photosensitivity Modes: A Brightness Offset adds range to the in-game brightness slider, and adds low-contrast animations to soften otherwise high-contrast events. An intro-animation offset adjusts the way the game starts, which typically involves a symmetrical pattern repeating across the screen. The offset makes it asymmetric.



  • Speedrun Timer: A reposition-able timer starts on Play, and stops during dialogue sequences, but otherwise continues until game-over. Also, if this timer is enabled, the button-hold to delete your save file is sped up so fresh restarts can happen more quickly. There is a site board at launch thanks to our community members, and speedrunning discussion on our discord as well.



  • Secrets: (..uh, spoiler!..)



  • You can pet the cat(s)



Explore a unique and connected world. Understand its fragile balance, uncover its deepest questions, and find more than just the answers. Chroma Zero immerses you in a universe of mystery, color, energy, and movement, and challenges your expectations and intuition. There are no levels, the puzzles are integrated into the fabric of the space itself, and everything can change in the blink of an eye. Exploration and curiosity are rewarded.







Key Features




Gameplay


Playtesters have taken between 6 and 12 hours to finish the game, and a bit more to explore everything. Most progress is gated only by knowledge, which is gained by exploring and experimenting. Currently the game is Desktop/PC only, with written elements in English.



This is an immersive, non-linear, risk-taking and moderately challenging game, made by a solo developer (hi there). The narrative is mostly light-hearted, but can be impactful at times. The puzzles ramp up in difficulty, though the game helps to guide you as well. So if you're exploring everywhere, you will know what to do -- maybe just not how to do it! I was inspired by games like Anti-chamber, Outer Wilds, Myst/Riven, and the discovery elements of Tunic. I hope to bring more games like these into the world, since by their nature they are focused on giving you a wonderful and surprising first-playthrough.



Future updates will only consist of non-gameplay related changes like adding new language support or small bug-fixes. What you're getting here is the full game, which has been thoroughly play-tested and bug-fixed already over thousands of player-hours.





Extras